Saturday, February 26, 2011

Warpportal Passwords have been Updated !!


WarpPortal Passwords have been updated!
2/26/2011
As of Tonight February 25th, we have updated all WarpPortal passwords. This means to login to the WarpPortal you will need to use the "Forgot Password?" link that appears on the login page.

For More detailed information please visit : Gravity Blog

Friday, February 25, 2011

Patch v.0.1.31


Patch Notes v.0.1.31
2/24/2011
v.0.1.31

Event
- Cookie Factory Event map and NPCs removed

Item Mall
- 7 new items added to the Big Wheel
Patch of Love
Strawberry Cake Hat
Candy Gloves
Valentine's Day Backpack
Rose for you
Dragon Mask
Dragon Backpack
the Big Wheel
- 2 new items added to Item Mall
Card Insurance
Soul Extractor

General
- In-Game text adjustments
- Wolves' Den mission map text adjustments 


Unity Monthly Newsletter Blog (Or Rather, Wiki)

 Hi, guys ! I have actually made a separate blog (or wiki) for the Unity Monthly Newsletter, instead of doing it here ! I figured that would get it more attention. So, check it out !
-->*Click here to see*<--

Monday, February 21, 2011

Dragon Saga: Soul Mates (Uncensored, NSFW, FFFFFFFFFF)

This is a video from Sheol (my hero #5), Bhree, and Nilla. 
(From guild Soul)
Hope you enjoy it. (:

Friday, February 18, 2011

Patch Notes v.0.1.30

Let's see what Hastur says.

Patch Notes v.0.1.30
02/17/2011
v.0.1.30

Event
- Presidents Day Weekend Double EXP Event(2/18~21)
Fri 3pm-11pm Sat 12pm-8pm Sun 12pm-8pm Mon 10am-6pm
General
- Patcher Graphics updated
- Emotion line commands fixed
- In-Game text adjustments

Website
- New Client(v.0.1.29) Installer uploaded for download
- Client download link updated

[Kryos Unleashed] Update Details

New Field and Mission Maps:
View it here.
Skill Update:
View it here.
F7 Tactical Defense Mode and Guild Update:
View it here.

Wednesday, February 16, 2011

Food Fight !!

Or rather, FRUIT FIGHT !!

Unity February Monthly News


Hi guys, I have good news ! I have made a Fan Page for Unity, right here ! I would love for you viewers to join since we are having an event ! If we can have 50 ~ 100 people starting from February 28 until the end of March, we'll have a party ! I'm not sure about our party yet, but I think it will only for Unity members, sorry to say. 

Also, I have bad news.

Chris, our guild leader, will be gone for a while. Until he comes back, our very own NELSON will be dictating our guild ! Very scary ! Won't you agree ? We just can hope he doesn't have permission to kick any of us out ! QQ

Edit of 17th, Feb: One of Nelson's character has left Unity to join the guild Arrogance ! Here are Chris's quotes:
"I swear... I can't take a break from the game without having the guild crash and burn. GEEEEEEEEEEEEEEEEEEZ!"

[Will be updated more when I get more news]

Unity Monthly News

Hi guys, I will be starting a Monthly News of Unity's current events. The next post will consist of a good news and a bad news. See the next one to find out !

I will do this monthly, and whenever I get more news, I will edit the monthly post. I hope you enjoy it !

Gravity Releases Latest Update "Kryos Unleashed"


[PR] Dragon Saga releases latest update “Kryos Unleashed”
2/13/2011
GRAVITY INTERACTIVE’S ONLINE MMORPG HIT DRAGON SAGA RELEASES LATEST UPDATE “KRYOS UNLEASHED” TODAY ON WARPPORTAL.COM
Latest Update with New Maps, Bosses, Dungeons, Features and more!
MARINA DEL REY, Calif. (February 10th, 2011) – Explore new lands, meet the Glacial Queen in the Glacial Dungeon and prepare for the upcoming Ice Age as the Dragon Fellowship seek reinforcements from Buhr Island in the latest DRAGON SAGA update “Kyros Unleashed” released today at 7:00 pm PST! More information can be found at www.warpportal.com
Players will be able to continue the epic quests in the world of dragons with new maps and quests from the Snowy Fox Tribes in which players will meet the Ice Dragon Kryos, the Glacial Queen and three (3) additional bosses. As time goes by, numbers of mysterious signs of the forthcoming Ice Age increase with the continent’s weather getting colder and monsters becoming stronger and powerful as players begin to explore the Specters’ Tower while preparing themselves for the coming climate change by gathering and trading items via the new Street Stall system.
Also, players will be able to make themselves stronger via the PvP Tournament system which will have a skill balance adjustment as well as a tactical, competitive “Defense Mode”. In addition, gamers will be able to assist each other under the Flag of Guild option which will make team work a breeze for all DRAGON SAGA gamers.
“There is so much more than ever for DRAGON SAGA fans with the Kryos Unleashed update,” states Yoshinori Kitamura, Gravity Interactive, Inc. CEO, “existing players will love all the new additions, quests and challenges and new players will love all the exciting game play so come and join in on the fun now!
About Dragon Saga
Dragon Saga (Rated E 10+) is a free action/fantasy 3d Side Scrolling MMORPG, where players explore a world in which Dragons roam the land and sky, and civilizations thrive with extraordinary magical powers. The world of Dragon Saga, will take new adventures into the discovery of its riches and traditions. Dragon Saga compliments the hyper quick game play with visually beautiful settings. More information can be found at www.playdragonsaga.comAbout WarpPortal
Developed by world renowned Massively Multiplayer Online Game (MMORPG) publishing giant, Gravity Interactive, Inc., WarpPortal is the newest online platform for North American gamers. Users able to utilize a single login-account for multiple game access and manage their online accounts for some of the hottest online titles including Ragnarok Online, Rose Online, Requiem: Memento Mori, Dragon Saga, casual games and more. Additional highlights of the site include community forums, online support and the Gateway system-an application that provides users’ access to gaming news, community communication and music all from one online application. More information can be found at www.warpportal.com
About Gravity Interactive, Inc.
Headquartered in Marina Del Rey (California U.S.A.), Gravity Interactive, Inc. was established in March 2003 and is the U.S. subsidiary of Gravity Co. Ltd. (South Korea, Nasdaq GM: GRVY). It is a world renowned leader in online game publishing and operates Massively Multiplayer Online Role-Playing Games (MMORPGs) for the North American casual and hardcore gaming markets. The company’s flagship title, Ragnarok Online, has over three (3) million North American subscribers (about 50 million subscribers worldwide) and has been joined by other Gravity Interactive titles Dragon Saga, Requiem: Memento Mori, and ROSE Online. More information can be found atwww.warpportal.com
The statements made in this press release that are not historical facts are "forward-looking statements." These forward-looking statements are based on current expectations and assumptions that are subject to risks and uncertainties. The Company cautions readers of this press release that a number of important factors could cause this event’s actual future results to differ materially from those expressed in any such forward-looking statements. Such factors include, without limitation, product delays, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, vendors and third-party developers, international economic and political conditions. The Company may change its intention, belief or expectation, at any time and without notice, based upon any changes in such factors, in the Company's assumptions or otherwise. The Company undertakes no obligation to release publicly any revisions to any forward-looking statements to reflect events or circumstances after the date hereof or to reflect the occurrence of unanticipated events

Saturday, February 12, 2011

The Big Wheel and Mixboard Returns !!

Hastur says:

The Big Wheel and Mixboard will be making their way back to our servers come 2/10/2011 maintenance and there will be one major difference from before all costumes obtained via the Big Wheel and Mixboard will be PERMANENT.
That's right no more timers running out, no more need to pay for extension.
All items purchased through the Big Wheel and Mixboard prior to this update will still have timers and be able to be extended after the 2/10 patch. Expired Item will no longer be accepted into the Mixboard. (we are working with Barunson to figure out a solution for people who currently have expired sets and wish to use them in the mixboard, I'll update sometime during maintenance tomorrow)

Due to items in the Mixboard and Big Wheel becoming permanent and requiring no extension costs, the price of W-Coins will be increasing after 2/10/2011. W-Coins purchased before the patch however will still be valid, so purchase what you can before the patch to ensure you pay the lowest price. 

Invoker/Sorcerer Guide

[Coming soon, when I find it.]

Ninja PvP Guide

FULL CREDIT GOES TO THE PRO YURAI. AND YES I DID GET HIS PERMISSION.
[SOON WILL BE UPDATED WHEN YURAI FIXES IT FOR THE ICE PATCH]

Table of Contents (Search for the 3 letter code including the brackets to jump to a specific section):
-- 1. Introduction [INT]
-- 2. Stats [STA]
-- 3. Skills [SKI]
------ 3a. Skills in general [SKG]
---------- 3ai. Thief Skills [SKT]
---------- 3aii. Infiltrator Skills [SKA]
---------- 3aiii. Assassin Skills [SKN]
---------- 3aiv. Ninja Skills [SKS]
------ 3b. In-depth analysis on essential skills [SKD]
------ 3b. Recommended builds [SKR]
-- 4. Equipment [EQU]
------ 4a. Sets [SET]
------ 4b. Soulcraft Options [SOL]
-- 5. PvP Strategies [PV1]
------ 5a. 1v1 [PV2]
------ 5b. Group [PV3]
-- 6. Miscellaneous Information [MIS]
-- 7. FAQ [FAQ]
-- 8. PvP Videos [PVV]





1. Introduction [INT]
PvPing as an end-game ninja can be either easy or difficult depending on what you're looking for when you're PvPing. If you want to PvP noobs all day and win, while still remaining a terrible ninja, then sure, it's easy. However, if you're looking to be competitive, either 1v1 or group, there are many things that you'll have to learn, and it can be quite challenging if you're not nimble with your fingers. As a class, they can be deadly and quite useful, even as support in group PvP, if you play properly. Please note that if you are one of those "OMFGNARUTO!!11!!1!" or "IMANEENJA!!11!!" retards, then this guide is not for you and you should stop reading right now, as you'll never get anywhere in PvP, and you'll be terrible for life, or rather the entirety of your DO career as a ninja.
===================================================================================

2. Stats [STA]

Leveling past 60 gives you 5 stat points per level that you can allocate instead of the usual predetermined stat gain for assassins, which is quite a ripoff if you ask me. Prior to leveling past 60, you gain 4 points in AGI and 2 points in HLT each level, which alone is better than the 5 stat points that you are allowed to allocate.

For any competitive ninja, you will want to allocate all your stat points into AGI. HLT is useful if you want to absorb hits, but your role in PvP is to attack, not tank hits. If you can't hit anyone, you're useless; dump all your points into AGI, no questions asked.
===================================================================================

3. Skills [SKI]

Basic layout (this will get updated in the future with more images and such)

3a. Skills in general [SKG]

Note: This is based on the assumption that skills are not upgraded past level 5. I will note which skills areuseful to level to 10 within the skill description. All skill points towards level 10 skills are negligible and will be based on the assumption that you use skill forges for those skills. This section also assumes you know what the prerequisites for your skills are, and as such, they are not listed. In addition, this is based on changes made to skills after the Revenge of Paris patch in other versions.
Format:Skill Name
Skill Description
Recommended Level(s) and Reason(s)
3ai. Thief Skills [SKT]

Air Combo Launch
Launches enemies into the air. The amount of enemies launched depends on the level of the skill. Does not work on fallen or midair targets.
1/5 This is a prerequisite for multiple useful skills.

Aerial Frenzy
Hits launched enemies with a spinning attack. Does not work on targets who have already aerial recovered.
1/5 Use it to keep combo or to support AAS.

Somersault Kick
Similar to Air Combo Launch, except with a longer animation.
0/5 Useless skill. You shouldn't be using this or Air Combo Launch.

Cutdown
While in midair, character drops down and relaunches enemies.
3/5 Prior to level 3, this skill has no launch height at all. Level 3 is when it launches targets that are hit. This should be used as a relauncher in PvP, but do be aware that it has a long recovery time, so don't use it unless you know you won't get punished. Use it often to get the hang of knowing when to use it and when not to use it.

Rocket Punch
Fires a boxing glove shaped rocket at the enemy to stun them at a certain chance. A higher level of this skill increase stun chance, as well as stun duration.
5/5 or 10/10 This is an essential skill in PvP, for supporting, catching, and locking. This can be upgraded to level 10, and it is highly recommended that you do so. Stun chance at level 10 is 95%.

Nozzle Tuning
Upgrades the damage of rocket punch.
0/5 Rocket punch is not supposed to be used as a source of damage.

Relaunch
Relaunches a fallen enemy into the air.
0/5 or 1/5 This skill is the quickest relaunching skill that we have, and is the only way to combo aerial frenzy immediately after launch. As of now, this skill may be left at 0, but if we ever receive the fly cooldown nerf, it may be worthwhile to invest 1 point into this skill.

Double Attack
Useless garbage.
0/5 Only works for x attack.

Venom
Also garbage.
0/5 Long casting animation, low damage.

Vitality
Increases HLT of you and your team members in range.
0/5 or 1/5 Only get this skill to level 1 if you're an evade build with at least 150+ int, as well as enough sp. It is a prerequisite for the dexterity skill, which is useless if you're not an evade build and don't have enough mp to support its use. This skill itself is useless unless you have a healer on your team, and even so, its MP usage is too high compared to its usefulness.

Dexterity
Increases AGI of you and your team members in range.
0/5 or 10/10 Only get this skill if you're an evade build and have enough mp and sp. I recommend only getting this if you have enough skill forges, as there are more useful skills than this. If you do get this skill, make sure that you do get it to level 10, as it provides a +20% boost to your base agi, which is a lot of evade if you're building your character properly. At max, this skill requires over 900 MP to cast, so I highly recommend at least 150+ int if you're going to use this skill, or you will find yourself out of MP.

3aii. Infiltrator Skills [SKA]

Poison Crasher
Inflicts poison status to your opponent at a fixed rate depending on skill level when you use any skill. This is a buff, not an attacking skill.
1/5 or 5/5 This skill's main use is that it's a prerequisite for April Fool. However, if you have enough skill forges, you may choose to max this skill for 1v1 matches for some extra damage. Its process rate at max is 25%, which is quite high considering that our skills are all multiple hit skills.

April Fool
Attack enemies to reduce their damage to 1 for the duration of the debuff.
3/5 or 5/5 This is very useful for saving your teammates against heavy hitting classes; it reduces the damage of every skill or attack the opponent uses to 1 damage for the duration of the debuff. At level 3, the debuff time is 1 second longer than the cooldown. If you have enough skill forges, I would suggest maxing this skill. Also, do note that this skill costs a considerable amount of MP (twice as much as our normal skills).

Ambush
Attacks multiple times depending on the skill level and launches enemies into the air. This skill hits mid-air targets. At level 3, this skill hits fallen enemies, as well. As skill level increases, so does cooldown time.
3/5 I'd leave this skill at level 3 for the cooldown time so that you can still air combo (not the skill) properly. In addition, level 5 for this skill launches a bit too high for my liking, and will often launch targets out of AAS.

Violent Blow
This skill hits multiple times and has a chance of inflicting stun on the enemies. At level 3, it also hits fallen targets.
3/5, 5/5, or 9/10 I would recommend leaving this skill at level 3 purely for the SP required for one extra level in this skill. Higher levels of this skill does inflict a longer duration of stun, but it's not that important since it's not long enough to change how you will combo after the stun. It is uncertain whether or not a higher level increases the percentage of stunning.

Burrow
Hides your character in a hole (invisible to others). Detect will cancel your hiding status, as well as prevent you from hiding. You may not move around or attack while burrowed. There is a time limit on how long you can burrow for.
1/5 A higher level of this skill only reduces MP consumption marginally, and is unimportant. While it does have a 20 second cooldown, it is still useful for saving yourself from a combo that may end up killing you.

Gimlet
Attacks in a straight line forward on the x-axis while in burrow.
0/5 You shouldn't be burrowed for more than 1 second, anyway, so don't bother with this skill. Easily predictable and mediocre damage.

Shadow WalkHides your character from other people. Attacking will take your character out of shadow walk. Detect will cancel your hiding status, as well as prevent you from hiding. You may move around while using this skill. There is a time limit on how long you can shadow walk for.
2/5 The only use for this skill is to cast wood rush without being interrupted, as well as catching opponents that are attacking your teammates off-guard with hypnotizer. Do not dash while this skill is active, as people can see your dash marks, even though you are invisible.

Swift Attack
Attacks all enemies around you with a single hit attack, knocking them down. Level 4 in this skill hits midair targets that have already recovered, as well as fallen targets.
4/5 or 5/5 Get it to level 4 just to be able to hit midair and fallen targets; level 5 if you have skill forges for the extra damage.

Katar Blocking
Increase your character's block rate.
5/5 or 10/10 This doesn't even require an explanation.

Throwing Dagger
Throws a dagger at an enemy to knock them down.
5/5 or 10/10 This is an attack with high damage and only a 2s cooldown. Obviously, max it. You'd only want to go to level 10 if you have enough MP as it requires 120 MP per use when it's level 10.

Dagger Mastery
Increases the damage of daggers thrown with the throwing dagger skill, as well as the amount of daggers thrown.
5/5 You can throw 7 daggers at level 5.

Katar Mastery
Increases critical rate and aim rate by x%.
5/5 More aim and absolute critical rate %.

3aiii. Assassin Skills [SKN]

Sleep
Percent chance to put opponents to sleep. Chances of success are based mainly on your base aim rate.
5/5 You'll want as much duration as you can get with sleep for team matches with difficult to kill opponents.

Shadow LeapMoves to the rear of the nearest enemy and knocks them down. Same animation as swift attack.
0/5 This skill has terrible range as it only targets enemies in front of you. Also, you are vulnerable if they have fast rolling speed.

Perfect Strike
Moves your character forward by a dash distance and attacks any enemy in the way.
0/5 What used to be an amazing skill, but completely nerfed to the ground in the PSB patch. Damage is now 1/3rd what it used to be at max. Although you could use it to gain distance, it's really not useful at all for the SP you need to use to obtain it.

Devilstorm Dart
Throws a lame shuriken.
2/5 Get it as prerequisite for wood rush.

Blade Forging
Gives bleeding effect to devilstorm dart.
0/5 Useless passive for a useless skill.

Wood Rush
Summons a huge log which rolls forward and attacks standing/fallen enemies in its way. Also reduces aim and movement speed of the enemy.
5/5 Amazing debuff and great damage if the enemy is against the wall. Max it.

Ninja Frenzy
Transforms yourself into a ninja.
1/1 If you need to ask why, just stop reading right now. Seriously.

Cherry Blossom Shower
Strikes an enemy and launches them into the air
1/5 Prerequisite.

Leaf Fall
Attacks the enemy very slowly.
1/5 Prerequisite.

Mist Vanish
Attacks enemies in front of you with three quick slashes. Similar effect as gust slash, but with slightly better range.
Any Level it up if you have enough skill points. Getting it as high as you can is in your best interests as the damage increase is nice.

Sky Penetration
Launches the enemies into the air. Same animation as storm blade, but much better. It can pick up fallen enemies and hit enemies that are not in the falling state.
Any Again, level it for the damage increase.

3aiv. Ninja Skills [SKS]

Protect Edge
Daggers surround your character and attacks the enemy when in range.
0/5 Useless skill. Cannot use it while in ninja form.

Awakening
Enables awakening skills.
1/1 Obvious enough...

Dodge Master
Passive that increases movement speed and evade.
5/5 If not for the evade, get it for the movement speed.

Multi Illusion
The ultimate skill, except not so ultimate.
0/1 You are reading a PvP guide.

Cross Blade
Summons ninjas to push enemies forward. Disregards the direction the opponent is facing.
4/5 Level 1 summons 1 ninja, level 2 summons 2 ninjas, and level 4 summons 3 ninjas. The distance pushed is also higher.

Shadow Blade
Attacks forward with a pretty long range.
0/5 In addition to the cast time, there's also a long animation time of around 1s in which you can't do anything, making it pretty much impossible to follow up with a combo.

3b. In-depth analysis on essential skills [SKD]

These will go in the same order listed above.

Aerial Frenzy
This is a good skill to use to support archers who are AASing someone with high block and/or evade. You can keep enemies in the air much longer than you can with sky penetration. You can also chain it after sky penetration if you're fast enough. It gets in some extra damage and can mess up the opponent's aerial recovery if he/she hasn't recovered already.

Cutdown
A very situational skill. It has a quick animation, but it has a slow recovery time, which could get you caught by your opponent if he/she has fast reactions. Typically, this skill is used against a fallen enemy and can be chained into sky penetration. In addition, if you regulate your aerial frenzy hits, you may also cutdown after aerial frenzy to continue your combo.

Rocket Punch
While some people may say that the skill is slow and is not useful, it is much the opposite. At level 5 or higher, this skill inflicts level 9 stun, which lasts for 2.5 seconds. This is extremely helpful to catch enemies, especially if they are rolling and do not have a high amount of movement speed. Randomly throwing a rocket punch does not hurt you either, as long as you are not in range of your opponent. The skill costs a tiny amount of MP to cast, and if your opponent is caught off guard, then it's a free combo for you. One thing to note is that if your opponent has an extremely high amount of movement speed, they will move while being stunned if they were moving upon impact.

April Fool
This skill is extremely useful when you need to save your teammates. At level 3, it hits fallen enemies as well. Due to this, it is possible to chain it after using sky penetration if you're fast enough. Since this skill can be jump canceled, it is possible to fit it into any combo, provided that you cancel it instantly.

Ambush
At ambush levels lower than 3, the cooldown is short enough to use after sky penetration and spam it, but it is more beneficial to have it at 3. Providing that you are skilled at PvP, the amount of damage you can gain with a proper combo that requires more than two buttons is worth much more than the simplicity of spamming two skills. Just to recap, at level 3, it also hits fallen enemies, which gives you more opportunities to chain it into a combo.

Violent Blow
The stun that this skill gives is not really that useful. You would not be using this skill to catch, nor would you use it to keep a combo going. In that sense, its main use is to add extra damage. You may go for higher levels of this skill, but I would not advise it due to the extra MP consumption and the amount of skill points it costs per level.

Burrow
An extremely useful skill for avoiding your opponent. While it may no longer be spammed, it's still nice for a last minute save from almost any attack. One thing to keep in mind is to never burrow for more than half a second or you will be caught in a combo from someone camping your burrow. The only exception to this is when you are burrowed under a blizzard or snow blues. You will get frozen if you do not wait until those skills end.

Swift Attack
One of the best and most essential skills in your PvP arsenal. This skill is great for catching opponents since it has a huge range and instant animation. In addition, it can allow you to keep your combo after someone aerial recovers since it does hit midair targets at level 4. However, do not rely on this if the opponent has block or high enough evade, since you will get punished if it does not connect successfully.

Throwing Dagger
Useful for interrupting someone or dealing massive damage at point blank range. It has a nice range and can interrupt an opponent dashing towards you. Make sure to use it primarily as an a source of damage and not as an interrupter or you will run out of MP quickly. This can easily be linked into any combo, and you should do so, as it will be your main source of damage.

Sleep
Never rely on this skill. It is nice to have since you can disable your enemy, but the success rate is not something you can rely on. This uses your base aim to calculate the success rate. Because of this, you will not land it often on anyone above 90 evade. In addition, if you get hit right as you're casting sleep, or if you jump cancel too early, it will not process.

Wood Rush
This deals a lot of damage when your opponent is against the wall, so make sure you use that to your advantage. The only other use is against a group of opponents that are being locked by one of your teammates. It is not advised to use this against a single opponent if there are multiple opponents, unless you feel that it may change the match around. There are multiple ways to link this in your combo without using sleep, so do try that instead of relying on a cheap skill every match.

Ninja Frenzy
Please visit the miscellaneous information section for more information on utilizing the transformation to its maximum potential.

Mist Vanish
This is a decent catching skill as it causes knockdown similar to that of sword dance. It has a slight vertical range also, so you can use that to your advantage if you're trying to lock an opponent with someone trying to save them.

Sky Penetration
This is the most useful disrupting skill, as well as one of the easiest skills to catch with. Use it in conjunction with ambush to get multiple opponents off your teammates' backs. The AoE is pretty big as well, so take advantage of that.

Cross Blade
At level 4, the damage on this skill is significantly higher due to the extra ninja that is summoned. This skill can be chained into your wood rush combo in order to deal massive damage against the wall. There are a few things to be noted, however. At the end of the animation of this skill, your opponent has a very brief amount of superarmor status, which can cause them to escape your combo if you do not execute it properly. In addition, if you use the skill too close to your opponent, they will not get pushed and your MP will be wasted.

3b. Recommended builds [SKR]

Note that the following builds assume that you have 1 extra skill forge farmed so that you can offset the 1 skill point requirement for the awakening skill. Level 10 skills are not included, and I will be under the assumption that you farm skill forges to allocate points into them, unless there are points left over.

Basic Build 155 SP left

===================================================================================

4. Equipment [EQU]
Recommended Equips:

Max Critical Damage:
3 Piece Chaotic Gourian Set (+42 agi, +80% critical damage)
3 Piece Chaotic Gyrophic Set (+45 agi, +90% critical damage)

The basis of all equips with ninjas revolve around those 6 pieces. If you opt for survivability and aim, you may either choose to go for special with health/agility or agility/evade. Note that if you're planning to do an evade build, you'd want to go strictly for specials with agility/evade or your evade won't go high enough to make people miss you (unless they have no aim at all). If you do not have lots of funds, I'd advise going for health, then agi as a second stat.

Evade builds are extremely costly as aim/evade accessories are extremely high in demand. Aim/hlt accessories are slightly cheaper, but you can still get away with advanced accessories if you're not doing an evade build.
Critical damage is the recommended build for PvP as it is more difficult than ever to deal damage to high defense stackers (players with above 5k defense or full heirloom bone/heirloom chaotic hera). Critical damage is the only way you'd be able to tear through players with thick defense, in additional to a well enchanted weapon.

Maximum Evade:
Bubo's shoulderguard (+12% agi)
Elluman's crown (+12 agi)

If you wish to get some extra evade, you may swap out the shoulder piece with a bubo's shoulderguard. Note that bubo's stat increase is based heavily on your base agi, so unless you're statting into agi, it's useless. I would still recommend using the 3/3 build over the bubo's, however, but you may want to have a spare bubo in case you wish to swap.

If you really want more evade, you can swap out the helm piece (must be different chaotic sets so you don't lose the 2 piece agi bonus) for a elluman's crown. However, this is not recommended and will result in a loss of either 80% or 90% critical damage for a mere 2 evade.

Maximum Aim:
5 Piece Heirloom Chaotic Goblin (+41 agi, +12.5% aim)
1 Piece Bubo's Shoulderguards (+12% agi)

or

6 Piece Chaotic Gyrophic (+45 agi, +90% critical damage, +18.1% aim)

From what I have calculated, the aim from these two combinations are almost identical. The only difference between the two sets aside from the obvious defense increase with the chaotic gyrophic set is that the 6 piece chaotic gyrophic set would provide you with an extra 90% critical damage at the loss of some evade that you'd get from using the bubo's. Personally, I'd opt for the critical damage since the only reason you'd want extra aim is to hit evade stackers, and the critical damage is an easy way to take down lots of their HP quickly since most of them are quite fragile.

Maximum Movement Speed
2 or 3 Piece Chaotic Gourian/Gyrophic
4 Piece Heirloom Bone Dragon Assassin (with one being the back piece) (+25% mspd)
1 Piece Vegabond Boots if you opt for 2 piece chaotic instead of 3 (+10% mspd)
Beetle Pendant (+4% mspd)
Laptop or Trip to Korea Balloon (+5% mspd)
Water Guardian Shoulders (+10% mspd)
Fire Guardian Boots (+10% mspd)
Legend of Combo/Last Action Hero Medal (15% with the former, and 12% with the latter)

If you're using the 3 piece chaotic set, the maximum movement speed you can achieve is 112%, and with the 2 piece, you'd be able to attain 122%. In addition, ninja form adds around 30% mspd. If you have a 10% movement speed character card, that'd bring the max possible mspd to 162%. With this setup, it is possible to run just as fast or faster than a movement speed stacking archer.

Cash equipment set bonuses:For the best stat bonuses, you'd want some combination of at least 4 water guardian pieces and 2 fire guardian pieces in order to have a +14% agi bonus. Some of the pieces are obviously better than their counterparts since they have health/agi as opposed to having a str stat. This includes the fire guardian helmet and the water guardian bottoms.

There's lots of variety in the cash section depending on what your main focus is. The fire guardian backpack and water guardian gloves both give a solid +10 evade each, while the water guardian backpack gives +5 aim and the fire guardian gloves give +10 aim. In addition, for stat stacking, you'd want to use the fire guardian shoulders and water guardian shoes, which provide 10 hlt and 13 agi each as opposed to 10% mspd each from their counterparts.

There are lots of combinations that you can choose from with the cash set pieces alone, and you'll have to decide for yourself which stats you want over the others. 

===================================================================================

5. PvP Strategies [PV1]
[WIP]

===================================================================================
6. Miscellaneous Information [MIS]

The ninja transformation form has a lot of useful cancels. The following list consists of examples of how this cancellation may be used to your advantage:

  • This lets you escape forced knockdown skills such as sword dance. While you are in ninja form, you are allowed to switch back to normal form before you fall to the ground. This occurs because you are allowed to untoggle toggle skills while hit by sword dance and such (any toggle skill may be untoggled, does not exclusively apply to the ninja transform skill). However, you may not use toggle skills while in that state, thus you can't transform to ninja form if you're in normal form and get hit. The difference is that disabling the ninja transform skill returns your character to its original standing state, nullifying the knockdown status. This is extremely important to master if you're looking to be a competent PvPer, both in 1v1 and group matches.

  • This one is a bit more difficult, but if timed properly, you can also avoid pf launches while in this state. However, the time frame in which you can pull this off is rather tricky, and you may wish to consider using the next trick to roll out and burrow the next launch instead.

  • This lets you finish your rolls early, either to your advantage or disadvantage. Due to the same reason as above, you are able to cancel your rolls and catch your opponent in an unexpected counter attack.

  • Ninja cutdown can be canceled by untransforming. This lets you launch your opponent without the ridiculous recovery time associated with the ninja version of cutdown. This can save you from being punished by your opponent.

The skill "fly" can be ended early if you move to any direction before landing on the ground. This eliminates the landing animation and allows you to untransform earlier in order to pull off your combos.

Overlord/Dragoon Guide

[Coming soon, when I find one from the forum. :3]

Specialist/Destroyer Guide

CREDIT GOES TO YURAI AND SHEOL.


Taburu Obu Contentus
-- 1. Introduction
-- 2. Recommended Skills
-- 3. Equipment / Stats
------ 3a. Sets
------ 3b. Soulcraft Options
-- 4. PvP Strategies
------ 4a. General Tactics
------ 4b. 1v1
------ 4c. Group





1. Introduction
Crossbow branch of the archer class. Utilizes modern weaponry as well as dazzling crystal bolts. In my opinion, I've always seen Grenadiers as a support class,(When has a grenadier ever carried your team!?).
- - -
2. Recommended Skills

Recommended Skills
Update:
Lowered Vulcan 300 to level 1.
Reasoning: The level starts out incredibly strong, but the scaling is very small compared to its original attack. Still, you have the points to max it if that's what you prefer.
Potential Skills?
1.In the future H.E. grenades throws more grenades and has a lesser cooldown at higher levels, this may make the skill worthwhile when that patch does come.
2. Caused Bomber may work well with N2, but as I don't have the skill myself I can't really test how dramatic its effects are when combined with N2. Throwable skill, minor flinch I believe. Again, I do not have this skill, yet.
3. Self Bomber, from what I've seen long animation time that leaves you vulnerable after damage. Do not have skill yet, but I have my doubts on this one.
4. Nuclear Strike, I do not have this skill.
5. Particle Cannon, Long casting animation, but again I do not have the skill myself.

FAQ
Why the -_- don't you have any of those skills? By Sheol
I'll confess and say I'm not using my own skill build, because I made my current build while leveling and to this day have not used a skill reset. My current build is obviously outdated, but right now, I don't feel the need to change. Anyway, although I may have wasted some points elsewhere, I still saved a lot. When I threw all my extra one hundred something points into N2, I ran out. The skill is worth it by the way, ignore the flashy, long animation skills and go for something that works instantly, a passive skill.


Allocate the rest of the points how ever you desire.

Why some skills are left out.

[Will put in Spoiler later]

3. Equipments / Stats Subject to change with the patch
(Old) Bone Grenadier: MP 500 MSPD 25% AIM 15% CR 80%
(New) Light Set (Level 54/61/67): AGI 33/33/44 MSPD 30/33/37 CD 60/80/100 AIM 16?/18%/20%
(New) Dark Set (Level 61/67): AGI 40/42 Evade 15/17 MPR 68%/74% AIM 12.1/15.6%
CP Set (Level 57/70): AGI 35/45 ASPD 27%/31% DODGE 27%/35% CD 129%/218%

There are two main builds Grenadiers can go, either Health or Evade.


Health Substat Aim, Critical Damage, Movement Speed
*All stat points from leveling should go into Health.

1. Full Health/Defense + Aim
7/7 (old) bone or 6/6 (new) bone.
Currently, (old) bone grants the most defense.
(new) bone grants +42 Health.

2. Aim, CD, MSPD
6/6 (new) light

3. Movement Speed
3/3 (new) light
4/3 (old) bone/(new) light

4. CD, AGI, Evade
- - -

= = =

Evade Substat Agi, Aim (Waiting for patch to finish this section)
*All stat points from leveling should go into AGI.

1. Evade+/Agi
3/3 (new) dark
- - -

2. Evade/Agi+
3/2/1 Dark/Dark/Lalooms
- - -

3. Evade/Movement Speed
3/3 (new) light/ (new) dark
Gives up some evade for movement speed.
- - -

4. Evade/Critical Damage
6 CP Set
- - -

= = =

OP STRENGTH Substat Item Defense (SECRET BUILD!!!)
*All stat points should go into STR
1. 5/1 (old)Dark/Rocker
SET: STR>ITEM DEFENSE>ITEM DEFENSE
WEAPON: STR>MAX PHYS>MIN PHYS>MAX MAGIC
JEWELRY: STR>ITEM DEFENSE
PET: PUPPY 18 STR

AS WELL AS SECRET STRATEGY THAT NULLIFIES ANYTHING SAID IN THE PVP SECTION
LAUNCH AND HOLD Z!!!
- - -

3b. Soulcraft Options
Priority is listed by stars.

Health Build
Set: *Health>**Agility>***Evade
-Boots: *Movement Speed>**Health>***AGI>****Evade
Flag: *Aim>**Critical Damage>***Health>***AGI>>****Evade
Jewelry: *Aim>**Health>**Critical Damage>**AGI
Weapon: *Aim>*Critical Damage>**Health>**AGI
Pet: *Health>**Aim

Evade Build
Set: *Agi>**Evade>***Health
-Boots: *Movement Speed>**Agi>***Evade>****Health
Flag: *Aim>**Evade>***AGI
Jewelry: *Evade>**AIM>***AGI
Weapon: *Aim>*Agi>**Critical Damage>**Health
Pet: *Agi>**Evade>**Aim

4. PVP!!!!!!!!!!!!!!!!!!!!
The main reason for this guide, PvP! This will cover situations in 1v1 as well as group PvP.

Pre-4a. Z, X, C
1.Z
By default [Z] would be the AAS key. Holding Z in a 1v1 is generally frowned upon, but if that is what floats your boat go ahead and tape the button down.

To keep a person in the air, only two well timed AAS shots are necessary. Three for extra safety, and anything over would be overkill. Now I'm not saying limit every launch to two or three AAS shots. What you want to do is use the first match to gauge the strength of your opponents equipment.

If the enemy kills you in about 3 combos, you'll want to try to match that using more or less AAS shots in addition to your combo.

2.X
By default, [X] would be the regular shot. Coupled with high attack speed (Adrenaline, Hookah hat, Guild skill, Couple Skill, Equip Bonuses, Character Cards, etc.), this underused attack could result in high DPS. To effectively shoot X-shots, you'll want to cancel the animation either by moving or jumping. The former being more efficient.

You can also cancel X-shots in the air to float. However, I often find myself getting -_-ted upon descending.

3.C
By default, [C] would be the jump button. I find that people jump too much for no reason. You do not need to jump to catch or avoid. Jumping is helpful, but what I'm trying to say is, if your opponent is jumping, how is doing the same thing going to help you catch him or her? Sure you can intercept them, but its hell of a lot easier to just walk to where they'll land and shoot them.

I can't fully explain how to jump properly. This comes with practice. After PvPing a bit, you'll know when you should jump and when its better to just run around.




4a. General Tactics

1. Rising Arrow Catching:
This is the main launch and catching skill for the Grenadier class. It is used over RPG-7 due to its speed and cooldown. Abuse the archer's innate ability of having more movement speed and maneuver around your enemy to attempt a launch.

2. RPG-7:
This skill hits on contact, as opposed to the Falcon/Wolves. Shooting it head-on can work, but most of the time you'll need to use this skill preemptively in order to catch them while on the move. Using this before they finish their rolls or other delayed movements can launch them before they are able to counter.

3. Gatling:
This isn't a skill you can run around and try to catch people with, if they're on the move, most likely they'll take one or two hits and continue jumping. To catch a person with Gatling, you'll need to predict their movements and shoot them as they land.

New gatling will have an increased vertical range making it a lot easier to hit people with. However, you still want to get as close to them as possible so that you can combo a launch into it.

4. Moonwalk:
This skill requires high movement speed for it to be useful. Use it to dodge attacks and to quickly combo after.

5. Camo Hop
Pre-Paris. -waiting for patch-
There is a short delay before you become visible again after performing an action. Use this to play mind games on your opponent and catch them off guard.

6. Shootdown:
Shootdown is a very useful skill for catching and continuing combos.
If you hit a jumping opponent, this skill could effectively launch them to an appropriate height. If they are not high enough, quickly use an RPG-7 to hit them while they near the ground.

7. Ground Combo:
Grenadiers also have many ground based attack: X, Tank, Vulcan 300, Gatling, Caused Bomber, Flashbang.

If you can catch a person with flashbang, you do not need to immediately launch, use the time to add filler damage such as x spam. Be creative!

8. Tank Usage
In 1v1, drop tanks to escape to delayed launches/knockdowns.
In Group, drop tanks where your teammates are ground locking others to add DPS or to save them from ground combos.

9. Atropine
A skill to remove debuffs from your character.
-

4b. 1v1

Vs. Archers general
*The following sections are under the assumption there is a limit to AAS, if not, be the first to launch and hold Z, also very exciting.

If launches are traded, quickly recover and use shootdown and follow with RPG-7 or run and rebuff.

Vs. Pathfinders
PFs have a more effective and larger arsenal of launches, this makes going against them head-on very difficult. If you are able to dodge Falcons/Wolf, then being aggressive can turn it in your favor.

Try to use your Rising Arrows while the PF launches are on Cooldown, if you trade a Wolf Rush and a Rising Arrow, the PF will be able to recover first and continue launching. OR, because of this game's animation canceling, most likely if both launches are traded, the PF will remain on the ground while you are launched. [SUBTLE QQ]

It's good to know the range of traps, this will allow you to maneuver around their territory without problem.

Vs. Grenadiers
Same skills, outplay your opponent.

Vs. Warriors general

Be aware of Sword Dance's animation, attempt launches during the cooldown period (2 seconds?) or predict their movements and launch with an RPG-7.

Vs. Knights
Most Knights use level 1 impervious (10 second duration), if you see them cast this, kite with X spam and avoid any Sword Dances until the duration is up.

Homing missile won't be as reliable if they have parry up and may let them fall from your AAS quicker.

Vs. Mages general
As an Archer, you'll have the movement speed advantage. They also lack reliable catching skills.

Vs. Warmages
If you launch while there's a Fire Symbol in your face, tap Z and move around it so you can keep them in the air while avoiding damage. Don't overextend yourself, continue combos when it is safe, and not while there is a blizzard impaling the top of your head.

Vs. Shamans
You cannot launch a Shaman while they are using X spam, jump behind them and try to stun them, or attempt launches when they stop shooting.

Vs. Thieves general

With high movement speed, jumping over or running away from rocket punch is possible. Try to jump over the punch to hit them while they are vulnerable in the casting animation.

Try to predict their unburrows so that you may launch or combo them as soon as they appear.

Vs Harlequins
Rocket Punch and Final Decision are easily avoidable, provoke can be effective but it's % of success is lower. Evade the attacks but stay close, counter while they are vulnerable casting skills.

Vs Ninjas
- - -

4c. Group PvP
In group PvP, you have to work with the skills of your teammates. Know where each class excels.

Ground Based: Warmage, Shaman, Harlequin, Ninja, Paladin
Air: Pathfinder
Both: Myrmidon, Grenadiers

I'm not saying that they're limited to those areas, but most DPS will come from those categories.

1. With Warmages
Know the cycle of Warmage skills, in the gaps where opponents may escape, use a gatling gun or flashbang to keep the opponent in place while the warmage's cooldowns refresh.

Shoot X's inbetween

2. With Myrmidons/Paladins/Harlequins
Same as above. AAS when they launch.

3. With Pathfinders/Grenadiers
If AASing the same target, try to stay spread apart so that if one of you gets interrupted, the AAS continues.

4. With Shamans
Unleash everything you have while the opponents are frozen by flasher, launch or let the shaman cast frog when it is finished. 




Patch v.0.1.26 & 0.1.27


Patch v.0.1.26& 0.1.27 - Kryos Unleashed

Patch v.0.1.26

Event
- 2010 X-Mas Quests, Monster chest items removed.
- Christmas Ballon Event removed

- Valentine's Day Cookie Factory added.
- Cookie Factory Quest added.
- Valentine's Day Event Items added.
- Valentine Event Egg
- Ms.GingerB, ChocoChop Pets.
- L,O,V,E Balloon quests and balloon buffs.
- New MyHome items obtainable from Event boxes.
- New Hats, Balloons, Masks, and Backpacks.
- Various sweets and snack with EXP buffs.

New World
- Buhr Island is now open.

New Dungeon
- Wolves' Den(Lv.15~) is added.

Quests
- Lv.20~30 quests changed.
- Underground Graveyard quests added.
- Spectre's Tower quests added.
- Buhr Island quests added.
- Buhr Island daily quests added.
- Tactic Mode quests added.(Dr. Noel NPC in Libra)

Monsters
- Underground Graveyard monsters added.
- Wolves' Den monsters added.

Mission
- Defense Tactic Mode added.
-Buhr Island defense mode added.
-Puff Tower's prices changed.

Skill
- 4th Class Awakening Skills added.
- Awakening Charge
- Skills and effects changed for balancing. (Details of skill changes will be posted on Update section)

Item
- Farrell Dungeon items changed.
- Adjustments on Dr. Farrell's items
- Kundara Dungeon Item added.
- 8 Quest reward weapons, 2 Quest items
- 1 Pet, 16 Accessories
- Boss reward items adjusted
- Underground Graveyard items added
- Lavalon Dungeon Boss reward items added and adjusted
- 40 Accessories
- Spectre's Tower items added
- Buhr Island related items added
- HP Recovery function accessories added
- Added items that gives immunity to freezing effects

Item Mall
- New costumes added to Big Wheel
--Pilot Set
--Black Bear Set
--Lovely Penguin Set
--High Elf Magic Set
--Skeleton Set
--Winter Set
--Skier Set
--Winter Relief Set
--Luxurious Winter Set
--Professional Skier Set
--Villain Set
--Blue Pretty Girl Set
--Business Suit Set
--Yellow Pop Look Set
--Green Pretty Girl Set
--Red Dance Casual Set
--Pick-Up Set
--Blue Pick-Up Set
--Apple Green Casual Set
-New costumes added to Mixboard
--Snow King
--Snow Queen
--Legendary Magician
--Pirate Captain
--Snow Bear
--Dandy Penguin
--Pirate Worker
--Woodie Leg
--Surprise Bear Set
--Winter Fashion Set
- Item Mall costumes changed to permanent items
- Price of W-Coin adjusted
- Consumable items changed - No longer tradeable
- Christmas items removed
- New items opened for sale
--Husky Pet Egg (7 Days) 500pts.
--Phelix Pet Egg (7 Days) 500pts.
--Gryphon Pet Egg (7 Days) 600pts.
--Valentine's Day Pet Egg (7 Days) 500pts.
--Pet Option Changer (1) 150pts.
--Pet Option Changer (5) 600pts.
--Pet Option Changer (10) 1000pts.
--Pet Name Changer 300pts.
--Regular Megaphones (20) 100pts.
--Reinforced Megaphones (10) 100pts.
--Perfect Hunch 25pts.
--Perfect Hunch (10) 200pts.
--MyHome Expansion (240x240) 550pts.
--Love Note (20) 100pts.
--Lover's Package: 200pts.
---Love Note (15)
---Love Love Warps (15)

-Item of the Week Sale:

No change
Cash Shop Inventory Expansion: 300 Points
ALL Reset Scroll: 650 Points
Party Warp Card (10): 150 Points

Thursday, February 10, 2011

Dragon Saga: Kryos Unleashed !

Let's see what Hastur has to say about this...






Today we are proud to announce our newest update, KRYOS UNLEASHED to be implimented TODAY 2/10/2011! Full patch notes and details on the patch to be posted during maintenane.

Resized to 80% (was 968 x 378) - Click image to enlargePosted Image



[Kryos Unleashed] Background Story

Rumors of Elga’s and Paris’ reign of terror have spread to the far corners of the world causing widespread panic and chaos. The Dragon Fellowship in search of new allies has turned to Buhr Island, a once lush tropical paradise, now frozen over from a century long Ice Age. Buhr Island residents have survived this endless winter in a barren wasteland for decades, and could prove to be a power ally against the newly revived Elga.

As Dragon Fellowship explores Buhr Island, many of the locals have complained that temperatures have begun dropping over the last few weeks and monsters are becoming more powerful and hostile. Word has also spread that a tower of legend, filled with cursed spirits, has been discover on El Grego.

Class Masters are pushing the Fellowship members to their limits in preparation of this impending cold front. 

Are you ready to embark on a journey to this frozen wasteland and save the people of Buhr Island from this oncoming Ice Age, or will you fall prey to Kryos the Ice Dragon?

FEATURES:

· Increase Level cap to 75
· New Skills and Class Balances
· Emporia system update and skill balance.
· Tactical, Defense Mode F7
· First Dragon Boss added, Kryos the Ice Dragon
· New Maps; Buhr Island, new quests from the Snowy Fox Tribe experts in hunting and gathering.
· New Low-Level Mission Maps – Wolves Den and Underground Graveyard
· Level 35 Spectre’s Tower filled with traps, Cursed Spirits, and a great evil waiting at the top.
· Players can learn new professions to hunt and gather, in order to stock up for the cold season ahead.
· Guild Board added, to allow ease of joining a guild
· Guild storage now available for level 2 guilds and above.
· Street Stalls allow players to set up shop in any town.
· Party Match UI allows for faster searching and joining a party.
· New Armors, New costumes, New Pets and more… 

The Cookie Factory !!

The Cookie Factory is Reopening!
2/9/2011
The Cookie Factory is Reopening!

That’s right; the Cookie Factory will be reopening this year for the Valentine’s Day season.
The Cookie Factory is full of strangely sweet monsters like, Well-cooked Cookie, Chocolate Mushroom, and many more candy-themed critters.
There will be more than monster to greet all brave adventurers as you will have to dodge traps of giant sliding Chocolate chips, and if you are lucky you might just walk away with a new Valentine’s Day pet: Ms. GingerB or Chocochop!  
You can find the Cookie Factory Manager, Yamaki in Port of Winds to start your adventure!
Begins: 2/10/2011
Ends: 2/24/2011

Saturday, February 5, 2011


Patch Notes v.0.1.25
2/3/2011
v.0.1.25

- Quest and text localization pre-patch update for Spectre's Tower.

Item Mall
-MyHome Bug which made items permanent has been fixed.
Items purchased before this patch will remain permenant.
All future MyHome items will be 30 Day Items with extension availible for a small fee. (Once extension become availible 2/10)

The following Items will now be 30 day items:Christmas Wallpaper

Christmas Tree
Christmas Fireplace
Turquoise Double Glaze Window

Prune Candy Interior Prop
Turquoise Sofa
Turquoise Single Bed
Wooden Desk
Picture Frame of Glorious Moment
Modern Brown Chair
Candlelight
Blue Stripe Antique Sofa
Wooden Dressing Table
Blue Wooden Tea Table
Pink Wooden Tea Table
Wooden Coffee Table with Candlestick
Blue Wooden Desk
Green Wooden Desk
Modern Brown Small Chair
Wooden Closet
Wheeled Colorful Closet
Wheeled Pastel Closet
Wall Bookshelf
Green Woodie Cactus
Pretty Woodie Trunk
Small W.Pink Vase
Red Brick Fireplace
Pororing Picture Frame
Dark Brown Large Mirror
Dark Green Large Mirror
Orange Roman Shade Window
Pink Stripe Roman Shade Window
Modern Brown Mailbox
Swellfish MailBox
Strong White Safe
Swellfish Safe

Removal
  • Vault Expansion (30 Days): 80 Points
  • Float Emote - Magician: 40 Points
  • Float Emote - Archer: 40 Points
  • Float Emote - Warrior: 40 Points
  • Float Emote - Theif: 40 Points
  • Float Emote - Puppy: 40 Points
  • Float Emote - Poporing 40 Points
Adding
  • Cash Shop Inventory Expansion: 300 Points
  • ALL Reset Scroll: 650 Points
  • Party Warp Card (10): 150 Points